Episode 3

Sound Design QnA

00:00:00
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00:36:44

November 30th, 2019

36 mins 44 secs

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About this Episode

*This is episode three, recorded on November 30th, 2019. *

In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team.
The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans.

In this episode we answer some of the questions sent in by the community regarding sound design.

Summary:

  • Introduce Valtiel, our sound designer
  • Answer questions asked by our community.

Preview of some of Path of Titans music: https://www.youtube.com/watch?v=jWAQ3mztRdQ

Here are some questions that were sent to us via email at https://podcast.alderongames.com/contact

UpFromTheDepths asks:
What influenced you to get into sound design and music composing, and are there any inspirations for the music you've created/plan on creating in the future?

SeeRgii KTO asks:
Hello everyone! First of all, incredible job Valtiel, I love every single sound and track of this game. My question is, how much time do you spend for lets say, the Laten broadcast? And what software do you use?

TundraHunter asks:
Will there be a 'main theme' to represent Path of Titans (an iconic melody that may also be included in different tracks)?
Also, are you focusing only on tribal music, or will there be other genres as well?

Milly asks:
How did you come up with the idea for the soundtrack? Has there been any certain inspiration for it?

rookrabbit asks:
What are your favourite inspirations for calls?

Sebastian Sanchez asks:
Regarding dinosaur calls, what are some of them inspired by? I am especially curious about Concavenator's calls, as I was one of the donators!

Mad and Melony Fan ask:
What did you use to make the Spinosaurus calls?

Alex Gibb asks:
What are the possibilities of using Cassowary calls for one of the dinosaurs? I feel like the Cassowary has very distinct, dinosaur-like calls that would fit well on a carnivore.

AnonMax and rookrabbit ask:
Which call was the hardest to figure out? The easiest?

Milly asks:
What are the plans concerning environmental sounds?
Are you planning on adding particular sounds that you redeem fitting for the roaming times of the dinosaurs? Eg. certain species of birds, small flyers etc.
If so what would they sound like?

Ty Anderson asks:
Will it be possible to make mods to add or change dinosaur calls?

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