{"version":"https://jsonfeed.org/version/1","title":"Alderon Games Podcast","home_page_url":"https://podcast.alderongames.com","feed_url":"https://podcast.alderongames.com/json","description":"Tune in to listen to behind the scenes for development of Path of Titans, Breaking Point, and other games by Alderon Games!\r\n\r\nTopics covered include: Game Art, Programming, Publishing, Development, Creating an Indie Game Studio, and more!\r\n\r\nWe also answer listener questions about the games we make, team members, and the company.","_fireside":{"subtitle":"Behind the scenes development of Path of Titans, Breaking Point, and other video games!","pubdate":"2021-06-06T14:00:00.000-04:00","explicit":false,"owner":"Alderon Games","image":"https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/a/a5b1530b-f535-4fae-b85e-dcbcc9c76239/cover.jpg?v=1"},"items":[{"id":"abe0a343-468b-4bc2-9a27-12dc3b5c6a05","title":"Episode 9: Developer Q&A","url":"https://podcast.alderongames.com/9","content_text":"*This is episode nine, recorded on June 7th, 2021. *\n\nIn this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team.\nThe Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans.\n\nIn this episode we talk directly to the community and answer their questions!.","content_html":"
*This is episode nine, recorded on June 7th, 2021. *
\n\nIn this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team.
\nThe Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans.
In this episode we talk directly to the community and answer their questions!.
","summary":"We talk directly to the community and answer their questions!","date_published":"2021-06-06T14:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/a5b1530b-f535-4fae-b85e-dcbcc9c76239/abe0a343-468b-4bc2-9a27-12dc3b5c6a05.mp3","mime_type":"audio/mpeg","size_in_bytes":99861631,"duration_in_seconds":3920}]},{"id":"c19b2b20-a2cf-4976-bace-c97720825f43","title":"Episode 8: Interview with I Know Dino","url":"https://podcast.alderongames.com/8","content_text":"*This is episode eight, edited on April 19th, 2021. *\n\nFull Episode: https://iknowdino.com/zigongosaurus-episode-327/\n\nI Know Dino interviewed Rebecca Slater, Art Director and one of original creators of Path of Titans. The dinosaur MMO survival game where all players take on the role of a dinosaur. You can follow their updates or get the game at https://pathoftitans.com/\n\nBig thanks to all our patrons! Your support means so much to us and keeps us going! If you’re a dinosaur enthusiast, join our growing community on Patreon at https://www.patreon.com/iknowdino.","content_html":"*This is episode eight, edited on April 19th, 2021. *
\n\nFull Episode: https://iknowdino.com/zigongosaurus-episode-327/
\n\nI Know Dino interviewed Rebecca Slater, Art Director and one of original creators of Path of Titans. The dinosaur MMO survival game where all players take on the role of a dinosaur. You can follow their updates or get the game at https://pathoftitans.com/
\n\nBig thanks to all our patrons! Your support means so much to us and keeps us going! If you’re a dinosaur enthusiast, join our growing community on Patreon at https://www.patreon.com/iknowdino.
","summary":"Jiggy (Rebecca Slater) is interviewed by Garret and Sabrina, a husband and wife team and the dinosaur enthusiasts behind I Know Dino Podcast.","date_published":"2021-04-18T21:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/a5b1530b-f535-4fae-b85e-dcbcc9c76239/c19b2b20-a2cf-4976-bace-c97720825f43.mp3","mime_type":"audio/mpeg","size_in_bytes":55791252,"duration_in_seconds":2153}]},{"id":"6cf85a64-65cd-4fa8-aca4-36d1d42dd6bd","title":"Episode 7: Developer Q&A","url":"https://podcast.alderongames.com/7","content_text":"*This is episode seven, recorded on April 19th, 2021. *\n\nIn this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team.\nThe Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans.\n\nIn this episode we talk directly to the community and answer their questions!.","content_html":"*This is episode seven, recorded on April 19th, 2021. *
\n\nIn this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team.
\nThe Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans.
In this episode we talk directly to the community and answer their questions!.
","summary":"We talk directly to the community and answer their questions!","date_published":"2021-04-18T20:00:00.000-04:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/a5b1530b-f535-4fae-b85e-dcbcc9c76239/6cf85a64-65cd-4fa8-aca4-36d1d42dd6bd.mp3","mime_type":"audio/mpeg","size_in_bytes":93250288,"duration_in_seconds":3588}]},{"id":"d98047ae-db57-4d78-b775-3987b5cc8e6a","title":"Episode 6: The Pros and Cons of Platform Creation With Path of Titans (Part 2) - Game Wisdom","url":"https://podcast.alderongames.com/6","content_text":"*This is episode six, recorded on November 12th, 2019. *\n\nIn this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team.\nThe Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans.\n\nIn this episode we talk with Josh Bycer of Game Wisdom about the decisions behind creating our own platform to power Path of Titans.\nCheck out Game Wisdom here: http://game-wisdom.com/\nWatch the full YouTube video here: https://www.youtube.com/watch?v=um_SDSlV968","content_html":"*This is episode six, recorded on November 12th, 2019. *
\n\nIn this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team.
\nThe Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans.
In this episode we talk with Josh Bycer of Game Wisdom about the decisions behind creating our own platform to power Path of Titans.
\nCheck out Game Wisdom here: http://game-wisdom.com/
\nWatch the full YouTube video here: https://www.youtube.com/watch?v=um_SDSlV968
*This is episode five, recorded on November 12th, 2019. *
\n\nIn this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team.
\nThe Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans.
In this episode we talk with Josh Bycer of Game Wisdom about the decisions behind creating our own platform to power Path of Titans.
\nCheck out Game Wisdom here: http://game-wisdom.com/
\nWatch the full YouTube video here: https://www.youtube.com/watch?v=um_SDSlV968
*This is episode four, recorded on December 7th, 2019. *
\n\nIn this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team.
\nThe Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans.
In this episode we answer questions from TyrannicalSimmo and his community, and generally go over interesting information about Path of Titans.
\n\nSummary:
\n\nWatch TyrannicalSimmo play the game while asking questions in his video: https://www.youtube.com/watch?v=zLoTAAaXDI4
","summary":"* Quick introduction\r\n* Answer questions asked by TyrannicalSimmo and his community","date_published":"2019-12-07T10:00:00.000-05:00","attachments":[{"url":"https://aphid.fireside.fm/d/1437767933/a5b1530b-f535-4fae-b85e-dcbcc9c76239/f55847c1-24b8-4ae8-a228-b5fb6b712538.mp3","mime_type":"audio/mp3","size_in_bytes":99977647,"duration_in_seconds":5454}]},{"id":"6b353ee7-75d8-4357-aa6c-a24b875a938f","title":"Episode 3: Sound Design QnA","url":"https://podcast.alderongames.com/3","content_text":"*This is episode three, recorded on November 30th, 2019. *\n\nIn this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team.\nThe Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans.\n\nIn this episode we answer some of the questions sent in by the community regarding sound design.\n\nSummary:\n\n\nIntroduce Valtiel, our sound designer\nAnswer questions asked by our community.\n\n\nPreview of some of Path of Titans music: https://www.youtube.com/watch?v=jWAQ3mztRdQ\n\nHere are some questions that were sent to us via email at https://podcast.alderongames.com/contact\n\nUpFromTheDepths asks:\nWhat influenced you to get into sound design and music composing, and are there any inspirations for the music you've created/plan on creating in the future? \n\nSeeRgii KTO asks:\nHello everyone! First of all, incredible job Valtiel, I love every single sound and track of this game. My question is, how much time do you spend for lets say, the Laten broadcast? And what software do you use?\n\nTundraHunter asks:\nWill there be a 'main theme' to represent Path of Titans (an iconic melody that may also be included in different tracks)?\nAlso, are you focusing only on tribal music, or will there be other genres as well?\n\nMilly asks:\nHow did you come up with the idea for the soundtrack? Has there been any certain inspiration for it?\n\nrookrabbit asks:\nWhat are your favourite inspirations for calls?\n\nSebastian Sanchez asks:\nRegarding dinosaur calls, what are some of them inspired by? I am especially curious about Concavenator's calls, as I was one of the donators!\n\nMad and Melony Fan ask:\nWhat did you use to make the Spinosaurus calls?\n\nAlex Gibb asks:\nWhat are the possibilities of using Cassowary calls for one of the dinosaurs? I feel like the Cassowary has very distinct, dinosaur-like calls that would fit well on a carnivore.\n\nAnonMax and rookrabbit ask:\nWhich call was the hardest to figure out? The easiest?\n\nMilly asks:\nWhat are the plans concerning environmental sounds?\nAre you planning on adding particular sounds that you redeem fitting for the roaming times of the dinosaurs? Eg. certain species of birds, small flyers etc.\nIf so what would they sound like?\n\nTy Anderson asks:\nWill it be possible to make mods to add or change dinosaur calls?","content_html":"*This is episode three, recorded on November 30th, 2019. *
\n\nIn this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team.
\nThe Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans.
In this episode we answer some of the questions sent in by the community regarding sound design.
\n\nSummary:
\n\nPreview of some of Path of Titans music: https://www.youtube.com/watch?v=jWAQ3mztRdQ
\n\nHere are some questions that were sent to us via email at https://podcast.alderongames.com/contact
\n\nUpFromTheDepths asks:
\nWhat influenced you to get into sound design and music composing, and are there any inspirations for the music you've created/plan on creating in the future?
SeeRgii KTO asks:
\nHello everyone! First of all, incredible job Valtiel, I love every single sound and track of this game. My question is, how much time do you spend for lets say, the Laten broadcast? And what software do you use?
TundraHunter asks:
\nWill there be a 'main theme' to represent Path of Titans (an iconic melody that may also be included in different tracks)?
\nAlso, are you focusing only on tribal music, or will there be other genres as well?
Milly asks:
\nHow did you come up with the idea for the soundtrack? Has there been any certain inspiration for it?
rookrabbit asks:
\nWhat are your favourite inspirations for calls?
Sebastian Sanchez asks:
\nRegarding dinosaur calls, what are some of them inspired by? I am especially curious about Concavenator's calls, as I was one of the donators!
Mad and Melony Fan ask:
\nWhat did you use to make the Spinosaurus calls?
Alex Gibb asks:
\nWhat are the possibilities of using Cassowary calls for one of the dinosaurs? I feel like the Cassowary has very distinct, dinosaur-like calls that would fit well on a carnivore.
AnonMax and rookrabbit ask:
\nWhich call was the hardest to figure out? The easiest?
Milly asks:
\nWhat are the plans concerning environmental sounds?
\nAre you planning on adding particular sounds that you redeem fitting for the roaming times of the dinosaurs? Eg. certain species of birds, small flyers etc.
\nIf so what would they sound like?
Ty Anderson asks:
\nWill it be possible to make mods to add or change dinosaur calls?
*This is episode two, recorded on October 11th, 2019. *
\n\nHosted by Jiggy the art lead, and Deathlyrage, the lead programmer. We’re both part of the Alderon Games Team, and we’re working on a variety of different games. Our primary focus right now is working on Path of Titans, a dinosaur MMO survival video game.
\n\nIn this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team.
\nThe Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans.
In this episode we are going to answer some of the questions sent in by the community and share a little about how development has been going this week.
\n\nSummary:
\n\nGary the squirrel:
\n
Video of Gary the squirrel:
\nhttps://www.instagram.com/p/B3c1e6Llwk6/
Here are some questions that were sent to us via email at https://podcast.alderongames.com/contact
\n\nJiggyIsAwesome asks
\nWill there be corpse dragging, and pouncing?
\nMaybe even charging for like pachycephalosaurus?
\nIt'd be pretty cool if a pterosaur could snatch prey while flying as well.
Amanda asks
\nWill there be a map in-game so that we can navigate easier through the world?
Fierysmaug asks
\nWhen you add wind in the game, will the Grass and trees move in the same Direction as the wind?
\nsame as Rain? and if it Rains, will there be Puddles arround with water, and is your dino getting a 'wet' look
Ghost asks
\nMy question today is about what you'd like to do with the fish AI reactions. Is the end goal to have the fish react dynamically and try to move away from approaching predators or potential threats in the water, or more to have them static and moving in some set pattern regardless of who's on the shore bank or wading through?
Lumine asks
\nWill everyone be able to create mods or will only certain people?
Vividsky asks
\nHow much control do you intend to have over mods? for example if people started modding in ww2 tanks for example would that be too far away from the game to be allowed to be modded in?
Sergi asks
\nDo you have any plans on making a custom skin system, where we can create our own skins and them get them confirmed to be able to use them or something similar to that?
thehollyraven asks
\nWill we ever get skins that are like, say, birds of paradise or brightly colored birds in general for Laten/Deino/Achillo/Any Other Bird-like Dino?
*This is episode one, recorded on September 30th, 2019. *
\n\nHosted by Jiggy the art lead, and Deathlyrage, the lead programmer. We’re both part of the Alderon Games Team, and we’re working on a variety of different games. Our primary focus right now is working on Path of Titans, a dinosaur MMO survival video game.
\n\nIn this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team.
\nThe Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans.
In this episode we are going to answer some of the questions sent in by the community and share a little about how development has been going this week.
\n\nSummary:
\n\nHere are some questions that were sent to us via email at https://podcast.alderongames.com/contact
\n\nMilly asks
\nWhat got you into Game-developing and how/when did you start out?
Niko asks
\nWill you have an aging method in your game? How will it work during the gameplay if there is one?
Lissidragon asks
\nWill the Spinosaurus be a quadrupled? It would be awesome to see a game have this take. Perhaps even having the bipedal as another kind to play.
RedRodine asks
\nWhat's the most difficult part in making path of titans so far?
Poncho asks
\nWhat do the dino collisions really entail in the game for those of us unaware? How will dino collisions be useful in combat scenarios or in just the average scenario?
MrDoll asks
\nWill there be collision and trample damage?
Mighty Mercer asks
\nHey there, I was wondering how progress for consoles is going, I know ya cant share massive details or most info yet but even a little tease would do. Also is there anything that the supporters can do? Or is it just a waiting game for now?
Infa32 asks
\nAre you possibly going to add functionality for lower specs computers for the early access version of PoT, or is that just for the finalized version?
Alyrius asks
\nHow much can be said of the combat system? It is certainly one of the more difficult sides of the game to work on and still one of the most vital ones. What kind of combat system is planned? And what will attacks look like?
Nick asks
\nHow do you guys plan on keeping all the dinosaurs balanced- no matter what animal they are or how long they've been playing?
Stagiaire asks
\nWhat has been you first difficulty on the project ?
\nWhat has been the biggest difficulty yet ?
\nHow many hours do you work on it each day ?
\nWhat's your favorite dino in the roster for each of you ?
\nHow did you feel when the Indiegogo campaign and Alderon Game store reach this crazy amount ?
\nDoes Jiggy eat peach everyday ?
Links: